Wednesday, 20 June 2012

UDK Desert Canyon

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I've started work on a desert canyon environment, which I'll be putting together in UDK. So far I've modelled one of the canyon walls (which clocks in at roughly 1600 tri's), but I'll need to create at least another 4-5 chunks in order to provide more variety. No texturing just yet, I want to get everything modelled first.



Saturday, 16 June 2012

More Neverdead Stuff

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Here are a few more renders of various bits and pieces that I modeled for the Sewers level (these where then sent to outsource for texturing). Everything was constructed in modular chunks for ease of use, which is handy when designers decided they'd like a different layout to the level. ;p




Neverdead Stuff

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I've been sat on these for a while, but I thought it was time I got around to posting them. During the project I was responsible for modeling the Destroyed Streets level and half of the Sewers level. A good 90% of the texturing was completed by an outsource company.