Saturday, 4 February 2012

Texture Time

I've found myself making a few textures over the past week, as I start to flesh out a couple of models. This particular texture will end up being quite a bit dirtier as it's for use on a sewer tunnel. However it should also provide a good base for other brick textures. The normal map was generated using a program called nDo, which is quite frankly awesome at generating normal maps from photo sources. The image below is a viewport grab from max.


Update: Continued texture practise, with a sandstone wall. Additional colours have been painted at a low opacity to provide a little more variation in the sandstone. Unlike the previous brick, I've not added additional relief to the normal. I did try, but for the most part it lost more than it gained. I also feel that the gloss map is not quite so necessary, it's not adding that much. But that's good as I've not used them that much.



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